The Republic of Theodia

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Theodia becomes a republic

Posted by Founder Swena of Theodia on July 15, 2013 at 11:00 PM

    Hello!  For those of you who don't know me, I am Sweyn78, the founder of Theodia and its once-Quing.  We began our journey into micronationalism 3 years ago (back in 2010) as the "Kingdom of Theodia", and remained so until now.  Although I was comfortable with the country operating as a monarchy at its inception, as time went on, I began to realize that the inherent implications of monarchism were antithetical to Theodia.  More, I was at a loss on how to design a decent system of succession.  So, on 13-06-26, I began the process of reforming the country into a republic.  

 

    Other Theodians were mostly impartial, if mildly surprised, when I informed them of this, but several have now found new interest in the country.  I began by remaking the flag as an SVG, fixing some issues I'd had with the last version.  I did a lot of work during my visit to Nordia, our Minnesotan territory, to prepare our main MicroWiki article; and wrote the Theodian Kernel while visiting family in Indiana.  The executive's ministries were reformed, and we'll be putting that into law once our legislative development hub is fully set up.  

 

I'm going to go a little more in-depth about some of the parts of this transition now.  

 

    As you may or may not know, we aren't a typical republic.  Our legislature operates as a repositocracy (a type of interactive democracy inspired by open source development).  This of course has never been done before, so a lot of things had to be figured out from scratch.  On the 12th, I drafted our second constitution, and it is quite possibly the smallest serious constitution ever written.  It is essentially the bootloader of the system, since its primary purpose is to legally bootstrap the kernel and provide a light-weight govconf interpreter.  

    The 'kernel' then serially loads kernel modules as defined in Kernel.govconf, starting with Goals, and ProgLang (basically our version of Linux's /etc/shells).  After these, GOV scripts can be loaded.  GOV, for those who don't know, is a scripting language designed for managing a legis directory, which is basically a governmental version of /proc.  I plan to write an interpreter for it in bash, and develop it as an open standard, perhaps on github (although I must admit I have little experience in formal software development, but I'm sure we'll figure it out; I'm comfortable in bash, anyway).  So, perhaps amusingly, this means our legislation effectively has GNU coreutils as a dependency.  :P  

    Since there isn't an interpreter for GOV yet, I've gone ahead and just written the non-govconf kernel modules in plain English.  I've also only written the super-fallback mode in the Legis-System file, but I will be expanding the file the way I have explained in our articles on MicroWiki.  We can only really use the fallback mode for now anyway because we don't have nearly enough people to run the entire bureaucracy.  

    For a copy of the current kernel & constitution, and an example legis release directory, and an example of GOV, head on over to Documents.  CC-BY-SA 3.0 unported.  

 

    The executive branch has been redesigned from the ground up, and now features four ministries, each divided into departments.  We actually even have a minister at this moment, which is rather exciting.  There's not much more to it than that, though, for now.  We'll be writing lots of legislation once we get the infrastructure set up, so this will become more formalized.  Currently a couple ministries (Economics and Stability) are disabled due to lack of need, but the latter will find a use as Mentia evolves.  Not that much of this is particularly relavent at the moment, seeing as we're operating in super-fallback mode.  

 

    Where infrastructure is concerned, we are setting up a wiki to serve as our legislative development hub, and recently rennovated our national website.  Also, I have continued work on the Governcraft Minecraft server that I mentioned on Facebook a couple months ago.  It will be a while before it's done, but I do have the Everglades biome about finished (I'm using TerrainControl to make the world as realistic as possible; so, environmental relativism will actually be a thing in this server).  Hopefully, it will be a fairly realistic sector by the time I'm done with it, if ever.  

 

    Well, that's about it.  We are a republic now.  We do not look down upon monarchial micronations, though; it is a reasonable form of government for a micronation.  But we felt that this transition into a republic was necessary in the long run, and so it happened.  

Categories: Theodian news, Press releases

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